Design a sustainable, ethical business concept using triple-bottom-line thinking (planet, people, profit).

A sustainable, ethical business or product concept designed with triple-bottom-line thinking and tested for impact and viability.
A Sustainability Pitch: the business concept is presented against planet, people and profit, with the evidence of its impact and viability.
Three 50-minute lessons a week. Checkpoints at weeks 2, 4, 6 and 8 keep every team on track; the teacher guide gives each lesson a starter, a main activity and a plenary.
Lesson-by-lesson sequence illustrative, from the programme arc, until the teacher guide is supplied.
Every lesson in the teacher guide follows the same shape: what students should be able to do by the end, a starter, a main activity, a plenary, and the resources to run it. This one is open to everyone.
Each part has its own criteria and rubric in the teacher guide. Judge students at each checkpoint and at the showcase on the tracker, so the evidence is complete when the project ends.
Students use educator-approved AI tools only. No identifiable personal data about participants is entered into AI tools; consent is obtained for research and publication; AI assistance is recorded alongside students’ own decisions. The teacher guide sets out the tool-approval and data rules for this project.
A 7-day free trial opens one full project for the year group you teach, on screen, and lets you browse the rest, including Sustainability. A Teacher licence unlocks the downloads: $179 a year for all four year groups, or $17.99 a month for the year group you teach. Next term’s project opens four weeks early so you can plan.
A school email address is required to register.

Build an authentic personal brand and content portfolio in the creator economy, and grow a real audience.

The Year 8 project this one builds on. Design and build a playable money game teaching the five money moves: earn, spend, save, invest, manage risk.

Where this leads in Year 10. Invent a wearable device and build an investable venture around it, pitched to an investor panel.

The Design Futures project taught in the same term. Create an interactive story for a local landmark, sports club, business or school exhibition. Use a browser-based prototype or optional AR to bring it to life without specialist headsets.